Humusbeta

NoiseGate

NoiseGate editor

A gate that passes sound while it is loud enough and shuts when it is not, or ducks it the other way round.

Inlets
Audio2
Outlets
Audio2

It removes the hiss, hum and spill that live in the gaps between phrases, tightens a drum by cutting its tail short, and in Duck mode holds the sound down while it crosses the threshold. The Threshold control has two handles because the gate has two levels: the upper opens it, the lower closes it, and keeping them apart stops the gate chattering on a signal that hovers at the line. Detection is linked across channels, so it never chops one side out of the image. There is no key input: to gate one sound from the rhythm of another, use SideChain. Cord it after a SoundIn or before a Compressor.

Parameters

ModeOff passes loud sounds and attenuates quiet ones. Duck does the opposite, holding the sound down while it crosses the threshold.
InputGainTrims the incoming sound before detection, so material can be driven over the threshold without moving it.
ThresholdThe open level on the upper handle and the close level on the lower. Keep them apart to stop chattering.
RangeHow far the sound is attenuated while the gate is closed. At the bottom nothing passes; a little way up leaves the gaps quiet rather than empty.
AttackTimeHow quickly the gate opens, in milliseconds. Fast enough not to blunt a note, slow enough not to click.
HoldTimeHow long the gate stays open after the signal falls below the close level, in milliseconds. It lets a drum keep its body before the gate shuts.
ReleaseTimeHow quickly the gate closes once the hold has expired, in milliseconds. Short is abrupt and rhythmic, long fades the tail.

Recipe

Tight snareCord the snare in. Threshold open 0.3 and close 0.15, Range 0, AttackTime 0.5, HoldTime 40, ReleaseTime 60. Lower HoldTime until the tail is cut short, and raise Range a little if the gaps sound empty.