A source of random numbers drawn from the machine's own entropy, sent as a control value.
Outlets
Control
value
Every draw comes from system entropy rather than a formula, so the sequence cannot be replayed or guessed ahead. The outlet carries the latest draw, which rides a control cord onto any socket in the patch or into a Number to be read and passed on. Onto a knob, a draw made in a width reads as a proportion of that width, so 200 of 255 is most of the way up; onto a Number it shows as the number itself. The readout along the bottom shows the draw and the lamp beside Rate flashes on each one. Draws happen on a clock, on the transport's beat, or on demand from Trigger.
Parameters
Rate
Draws per second while Sync is off, up to 50. Zero stops the clock so only Trigger draws.
Sync
Takes the draw clock from the transport instead of Rate, so draws land with the music and follow the tempo. While the transport plays, a draw lands on beat 1 and then on every SyncBeats boundary, wherever you jump in the timeline.
SyncBeats
Musical time between draws while Sync is on: a quarter of a beat for something restless, four for one change a bar.
Format
What kind of number a draw is. 0 to 1 is the plain unit value, Coin is that rounded to nought or one, and 8-bit, 8-bit signed, 16-bit and 16-bit signed draw a whole number across that width.
Trigger
Draws one number on a rising edge, so a Button, a note or a sensor can ask for a number instead of waiting for the clock.
Recipe
New cutoff every bar
Sync on, SyncBeats 4, Format 0 to 1. Cord the outlet onto the Frequency socket of a Filter placed after a Drums organism and set the route's range from 300 to 3000; the cutoff jumps to a new place at the top of every bar.