Humusbeta

Sequence

Sequence editor

A sixteen-step drum grid of one to eight rows, where every row is its own MIDI outlet.

Outlets
MIDI9

Each row sends its notes out of its own MIDI outlet, so row 1 can drive a Kick, row 2 a Sampler and row 3 a Silt, with the name plate on the row showing what it is corded to. The last outlet is the master and carries every row together, for one drum sampler that maps the whole kit by note. Eight banks each hold a full grid; the row notes, velocities and enables are the kit and stay the same across banks. The pattern is one bar of sixteenths and edits land while the transport plays.

The grid

Click a step to set it, click again to clear it, drag to paint a run. The running column lights while the transport plays. The LED at the row's left is the row's enable, the knob is its velocity, and the mouse wheel over the name plate changes the row's note. Right-click a step for Random, Clear and Copy to another bank.

Parameters

SwingFollowFollow makes the grid take the patch groove from the transport instead of its own Swing knob.
SwingDelays the offbeat sixteenths, from straight at 0 to a full triplet shuffle at 1. Used only while Follow is off.
GateNote length as a fraction of a step.
Enable_1Whether row 1 plays; steps are kept while it is off. And so on for rows 2 to 8.
Vel_1Velocity of row 1's notes. And so on for rows 2 to 8.
Note_1The MIDI note row 1 sends, defaulting to the general drum map, 36 for a kick. Synth drums such as Kick ignore it; samplers map it. And so on for rows 2 to 8.
BankWhich of the eight grids plays, A to H.
RowsHow many rows the grid has, from 1 to 8. The outlets follow: one per row, and the master always last, so a cord on the master stays on the master when the count changes. Rows you take away keep their steps, notes and velocities, and come back as they were if you add them again; only the cords from their outlets are removed.

Recipe

Four on the floorCord row 1 to a Kick, row 2 to a Cicada or a Sampler clap, row 3 to a hat sample. Steps 1, 5, 9 and 13 on row 1, 5 and 13 on row 2, every other step on row 3. Swing 0.15 with Follow off, Gate 0.5. Draw a fill in bank B and switch Bank from a Button for the turnaround.