| Patch | Which voice of the bank plays, by name. Choosing a bank starts again at its first voice. |
| Bright | How hard the modulators drive their carriers. Centre is the voice as written; up adds harmonics, down closes the tone toward a sine. |
| Attack | How long every operator takes to open, around what the voice asks for. |
| Release | How long the voice takes to fade after the key lifts. |
| Detune | Spread between operators, in cents. Small amounts thicken a voice; large ones beat against themselves. |
| Vibrato | Depth of the voice's own low-frequency pitch wobble. |
| Speed | How fast that wobble runs. |
| Transpose | Shifts the note in semitones. It moves the sounding frequency rather than the note number, so it holds in any tuning. |
| Fine | Shifts the note in cents, the same way. |
| Level | Output level. |
| BendRange | How far the pitch wheel reaches at full travel, in semitones. Two is the common default; zero ignores the wheel. |
| Algorithm | Which operator drives which, and which reach the output. The six-operator engine offers 32; the chips offer 8. |
| Feedback | How hard the first operator folds back into itself, 0 to 7. |
| Op1_Level | Output level of operator 1, and so on for operators 2 to 6. Picking a patch loads its voice into these rows, so what is on screen is what plays. |
| Op1_Ratio | Frequency ratio of operator 1 against the note, and so on for 2 to 6. |
| Op1_Detune | Fine offset of operator 1, centred at 7, and so on for 2 to 6. |
| Op1_Attack | Envelope attack rate of operator 1, and so on for 2 to 6. |
| Op1_Decay | Envelope decay rate of operator 1, and so on for 2 to 6. |
| Op1_Sustain | Envelope sustain level of operator 1, and so on for 2 to 6. |
| Op1_Release | Envelope release rate of operator 1, and so on for 2 to 6. |
| Op1_On | Takes operator 1 out of the voice or puts it back, keeping its level meanwhile, and so on for 2 to 6. The chips have four operators, so Op5_On and Op6_On are unavailable while a chip bank is loaded. |
| File | The bank to play from, and with it the engine. Empty is the factory bank; a bank dropped in the banks folder joins the list and shadows a shipped bank of the same name. |